Caveman Sim – Feature Complete?

There’s the (relatively new) rule of thumb: if an article title ends in a question mark, the answer is ‘no’. While I hesitate to say that Caveman Sim is “feature complete”, it’s becoming more difficult to add more to it. So I spent the day figuring out the new technology tree. It took me awhile to realize that nobody’s gonna do it but me. Well, the meat of the thing anyway. The events will probably be the same situation.

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First iteration of the new tech tree

Is it too early to enter beta? (FYI generally alpha is when you add all the features, and beta is testing). I think the core mechanics are done. We’ll see after writing the tech tree and a few events. We may yet need another feature or three.

Play the current build here!