Caveman Sim 2.0

Last week my brothers and I had a post-Ludum Dare talk. We decided we want to see where the game goes, as we envision it in our heads. Since I have a little more time to do things the right way, I’ve scratched the game and started completely over. Here’s the current build:

Caveman Sim 0.2a

Features: Map traversal (only four locations so far). Additional exploration opportunities (try exploring from the Lake). Ability to harvest resources from a given location.

To Do: Event rewards. More content. Sounds. Day cycles.

Bug: Travel button has to be clicked on twice before working. Online build not showing how many hours it takes to travel to each location (You go from river to lake to cave to hunting grounds, a total of 3 hours. River to lake is only one hour).