Ludum Dare 36: Day 1

Things are in full swing as Ludum Dare day one ends! I’m already sore and tired. Thankfully the temperature isn’t hitting 90 degrees anymore.

This year’s theme is Ancient Technologies. We are going with a Caveman Sim, where you try to save up and survive a year. I really tried to push for time-traveling robots, but I was unanimously voted against. Maybe next time.

Somehow the game is even less interactive than my previous games. It feels like I’m programming a complicated menu. Just take a look at the current build:

Caveman Sim aka Menu Game

Caveman Sim aka Unity Menu: The Game

None of the artwork has been added. Same with the audio. Still need to implement a day / night cycle, where random events happen each day, after your resources deplete. Since I seem to wake up in the middle of the night anyway, I’m gonna try to go to bed early tonight.

Cave

Perspective from within the home cave
Sound file: acquiring tech
Revised trackingTech icon: tracking
2016-08-27 tech treeTech tree

Hopefully it comes together tomorrow.