Game Update: Tech Tree and Sounds

In this update, we’ve added sounds when finding new locations via the Explore button, and the tech tree now looks and behaves like the real thing!

2016-09-19-unlocked-tech-tree

Fully unlocked tech tree. Most icons are placeholder grass skirts. That’s a LOT OF SKIRTS.

There’s a bunch of new events to find. Or rather, ideas for events. Instead of writing out fully fleshed-out stories and choices, which would take forever, we added a lot of one-sentence story prompts. All those Creative Writing classes finally being put to good use. All locations except the cave and quarry should have them.

Just realized you can’t see your inventory when the debugger is off. I’m gonna have to add a placeholder inventory screen in the next update. In fact, there’s a few things I left in because of debugging (such as techs no longer having to require multiple hours). I have to get better when making builds.

I’ve started to make a list of assets we need (sounds, music, and graphics). Louis and Vince are getting antsy, eager to make some more content. I’ve had them on the back-burner for awhile now while I got a solid code base working. We’ve been talking about adding animations… Exciting times!

Check out the newest build here!